If WoG happens to hang, don't kill the process. From one version of 3.59a to another saves compatibility may break as well. Mods folder contains all scripts, Data\s\ isn't used anymore.Īn intermediate version of ERM help is available at 'info' folder contains descriptions of new 3.59 stuff (and t1.map file for my own debugging convenience). Note: If you're building WoG from sources, the only things you'll need from a release is Data\p\ folder and dbghelp.dll file, plus you must get rid of text files mentioned above. Make sure Data folder doesn't contain these files: Using a folder with clean WoG 3.58 install is preferable. WogDialogs.dll source code can be found in MMExtension source code archive: Installing a releaseĮxtract contents to WoG home folder. Executable of final version will be called h3wog.exe as usual. WoG 3.59 is going to be a platform hosting different mods, somewhat like Era II in that sense, but different.Īlpha version executable is called WogT1.exe for historic reasons. Team interaction would happen via Skype: sergroj_(my GitHub nickname). This is Alpha, so anything may change in the future. Heroes 3.5: In the Wake of Gods 3.59 alpha.
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